ThreatMonJR

Cyber Defender Academy · Grades 3–5
🔐 Strong Lock 🔧 Fix the Holes 🔍 Spot the Trick

Learn how real-world cyber defenders stop villains who try to trick, sneak, and steal their way into computers. No sign-up needed. Works on any tablet, Chromebook, or computer.

Pick your defender!

Every defender uses the same power moves — just pick the one that feels like you.

Just a first name or nickname — nothing is sent to a website.

Learn your power moves!

Watch this quick video to see what each power move does. You can skip if you'd rather jump straight in.

🏙️ Defender HQ

Defender, — pick a villain to stop
0 / 9 villains beaten

📖 Threat Library

Tap any villain to learn more. Locked cards unlock when you beat them!
📚 0 / 9 unlocked
CYBER VILLAIN

CYBER VILLAIN

THE TRICK

Which power move stops this trick?

🏆

You did it, Defender!

You beat all 9 cyber villains using the same power moves real defenders use every single day.

🛡️
ThreatMon Jr · Cyber Defender Academy
Certificate of Completion
This certifies that
Defender
has successfully defeated all nine cyber villains
using the three power moves of real-world cyber defense:
🔐 Strong Lock 🔧 Fix the Holes 🔍 Spot the Trick
and has earned the rank of Junior Cyber Defender.

👀 You could do this for real

Want to keep going? Ask a grown-up to help you check out CyberPatriot ESCEI, CYBER.ORG, or Girls Who Code.

The Three Power Moves

These are the same moves real defenders use all over the world.

🔐
Strong Lock A key AND a secret password (called Multi-Factor Authentication). Stops: villains who guess or steal passwords.
🔧
Fix the Holes Keep software updated. Don't run old versions. Stops: villains who sneak through cracks in old software.
🔍
Spot the Trick Not every message is from who it says. Check twice. Stops: villains who send fake emails, texts, or phone calls.

💡 Real defenders often use all three at the same time. That's called defense in depth.

👩‍🏫 For Teachers

This is the game version of the Grade 3–5 Cyber Villain Card Deck. It's a 15–20 minute activity you can use as the gameplay segment of the 30-minute lesson.

Classroom resources

Standards aligned

ISTE 1.2.d · CSTA 3-5.NI.06 · Common Core SL.4.1/5.1 · CASEL Responsible Decision-Making

Privacy

No accounts, no logins, no data collection. Progress is saved only in the student's browser. Nothing is sent to a server.